![]() ![]() Pierce getting punched in the face after one of his therapies is any indication. The developers are okay with this interpretation, if their liking of a tweet about Dr.Scientifically, the whole thing seems unethical and may not garner much gratitude from the subjects. Despite the lessons he imparts on finding fulfillment by not boxing yourself in with the assumption of failure, the false pretenses he created to test this were messed up and even deliberately frightening. Pierce disguised a puzzle/problem-solving test as a potentially-traumatic dream-therapy-gone wrong scenario. I just spawned one big apple, steered and rolled it through the room with spawning smaller apples, pushing it against the wind of the fan to the middle section. The trick is that the first way you look is always a dead end, so you have to look the "wrong way", opposite of where the sign points, before going the right way. Similarly, the puzzle in the penultimate chapter with splitting hallways, with one way leading to progression and the other leading to a dead end often takes players quite a while to puzzle out (particularly as going the wrong way results in the player looping back to the start of the puzzle).Fine tune this position until you can drop a clone of the apple directly onto the switch. Go to the exit, then position yourself such that your view of the apple is partly obscured by the cliff. The room with the big red fenced off apple and fan is so infamously difficult to figure out that some players have spent days on it.It's also reminiscent of Inception (impossible geometries in a dream world, and the phrase "dream within a dream" can even be heard) and the Doctor Who episode " Flatline" (with 3d objects suddenly becoming flat, and vice versa). Spiritual Successor: Given the somewhat Mind Screw-y nature all of these games have, Superliminal can be described as the lovechild of The Stanley Parable, Antichamber, and Portal.While this can work most of the time, it takes extra steps and requires rooms to have large ceiling, which leaves players confused when this strategy doesn't work. Most players instead hold objects upwards and drop them. Complacent Gaming Syndrome: The proper method to enlarge an object is to grab it up-close and walk backwards, the visibly covered area translates into object's new size. ![]() Obviously, this completely goes against the message and tone of the game, but there's a reason it's an alternate interpretation. Pierce's final speech as either him lying to you or your own mind conjuring something up to get you to wake up on your own. Alternative Character Interpretation: Some people choose to ignore the subversion of the "dream game gone wrong" premise, and interpret Dr. ![]()
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